Search Issue Tracker
Fixed in 1.0.0-preview.5
Votes
1
Found in [Package]
1.0.0-preview.3
Issue ID
1195498
Regression
No
[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action is performed for Hold Time amount of time
How to reproduce:
1. Open the attached project "1195498.zip"
2. Open the SampleScene
3. Enter Play mode and hold "Space" button pressed
Expected result: 1 is printed for as long as the button is held
Actual result: 0 is printed after the Hold Time has passed for the Input Action
Reproducible with: 2019.2.14f1(1.0.0-preview, 1.0.0-preview.3), 2020.1.0a14(1.0.0-preview, 1.0.0-preview.3)
Notes:
Could not test on package versions 0.9.6 and below due to Console errors.
Could not test on Unity 2018.4.13f1 and below because package versions above 0.9.6 are not available.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.0.0-preview.5):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1055