Search Issue Tracker

Fixed in 1.0.0-preview.5



Found in [Package]


Issue ID




[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action is performed for Hold Time amount of time

Package: Input System


How to reproduce:
1. Open the attached project ""
2. Open the SampleScene
3. Enter Play mode and hold "Space" button pressed

Expected result: 1 is printed for as long as the button is held
Actual result: 0 is printed after the Hold Time has passed for the Input Action

Reproducible with: 2019.2.14f1(1.0.0-preview, 1.0.0-preview.3), 2020.1.0a14(1.0.0-preview, 1.0.0-preview.3)

Could not test on package versions 0.9.6 and below due to Console errors.
Could not test on Unity 2018.4.13f1 and below because package versions above 0.9.6 are not available.

  1. Resolution Note (fix version 1.0.0-preview.5):

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.