Search Issue Tracker
Fixed in 1.0.0-preview.5
Votes
1
Found in [Package]
1.0.0-preview.3
Issue ID
1195498
Regression
No
[InputSystem] InputAction.ReadValue<float> returns 0 when a Hold Action is performed for Hold Time amount of time
How to reproduce:
1. Open the attached project "1195498.zip"
2. Open the SampleScene
3. Enter Play mode and hold "Space" button pressed
Expected result: 1 is printed for as long as the button is held
Actual result: 0 is printed after the Hold Time has passed for the Input Action
Reproducible with: 2019.2.14f1(1.0.0-preview, 1.0.0-preview.3), 2020.1.0a14(1.0.0-preview, 1.0.0-preview.3)
Notes:
Could not test on package versions 0.9.6 and below due to Console errors.
Could not test on Unity 2018.4.13f1 and below because package versions above 0.9.6 are not available.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Selecting Animations Clips in a Blend Tree's Motion List does not Visualize their Weight if all Weights have been enabled previously
- Unity Version Control “Create a new workspace” window text boxes expand vertically when inputting a very long text and covers the whole window
- A Blend Tree's Visualization is not repainted when a Blend Tree's Parameters change in Play Mode
- Cursor size and resolution is inaccurate when switching the 'Default Cursor' field
- Lightmapping delegate not called for first scene when baking via "-executeMethod" on editor launch
Resolution Note (fix version 1.0.0-preview.5):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1055