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[Preset] Intensity parameter of a Default Light Preset is not applied af...
How to reproduce: 1. Open attached project ("RePro.zip") 2. Open SampleScene scene 3. Create new Directional Light in the Hierarchy ... Read more
[RemoteConfig] package sample project is not shown in the package descri...
RemoteConfig package sample project is not shown in the package description if it is not installed. If the package has a sample proj... Read more
[Windows] Video stutters at the end of the Playback Loop when updating t...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Game View Expect... Read more
UI Element Custom Editor does not show right-click context menu on prope...
Steps to reproduce: 1. Open the provided project "case_1197268-uielement-prefab-bug.zip" 2. Select "MyComponent" Prefab in the Hiera... Read more
Non-inline Style declarations are not applied when importing a SVG file
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Scene View Expected result: both Images... Read more
[Universal RP Template] The template info window refers to Shader Graph ...
When viewing the template information in the Hub for the Unviersal RP template, the copy states that the project includes Shadergra... Read more
[Lighting] Lighting Settings properties do not refresh on changing prope...
Enabling/Disabling "New Lighting Settings" properties do not refresh in "New Lighting Settings" window. Steps to repro: 1. Create a... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce: 1. Open the attached "ReflectionProbeSave.zip" project 2. Open "SampleScene" and notice that it's marked as dirty ... Read more
Changing Light's Type changes unit of measurement but keeps the same In...
Reproduction steps: 1. Create a new HDRP Template project 2. Create empty GameObject and attach a Light Component to it 3. Change Li... Read more
[macOS] An exception catchpoint can't be created when catching non-Syste...
How to reproduce: 1. Open the user attached project 2. Open the 'Test' script in Visual Studio 3. Attach the debugger to Unity 4. In... Read more
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