Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.2.2
Issue ID
1185474
Regression
No
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from PPv2 results in a performance regression
Reproduction steps:
1. Open "1185474_minimal_2.zip" project
2. Enter play mode
3. Open the "Stats" tab
4. Note the FPS
5. Select "POSTPRO" GameObject
6. Disable "Ambient Occlusion" Post Processing effect
7. Note the FPS
Expected Result: Using Ambient Occlusion results in similar performance through Graphics API
Actual Result: Using Ambient Occlusion results in a Performance regression with DirectX12
Reproduced with: 2020.1.0a14, 2019.3.0b12, 2019.2.14f1, 2018.4.13f1, 2017.4.35f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment