Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.2.2
Issue ID
1185474
Regression
No
[DirectX12][PostProcessing] Using DirectX12 and Ambient Occlusion from PPv2 results in a performance regression
Reproduction steps:
1. Open "1185474_minimal_2.zip" project
2. Enter play mode
3. Open the "Stats" tab
4. Note the FPS
5. Select "POSTPRO" GameObject
6. Disable "Ambient Occlusion" Post Processing effect
7. Note the FPS
Expected Result: Using Ambient Occlusion results in similar performance through Graphics API
Actual Result: Using Ambient Occlusion results in a Performance regression with DirectX12
Reproduced with: 2020.1.0a14, 2019.3.0b12, 2019.2.14f1, 2018.4.13f1, 2017.4.35f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment