Search Issue Tracker
By Design
Votes
0
Found in [Package]
6.9.0 - 7.1.5
Issue ID
1199719
Regression
Yes
HDRP ShaderGraph 'Double-Sided' option does not affect the mesh when HDRP ShaderGraph type is used
Reproduction steps:
1. Open the attached project named Case_1199719
2. Open the Sample Scene
3. Observe the 2 Quads in the Scene
Expected result: Both Quads are rendered from both sides
Actual result: The Quad which is using the HD Lit Shader is only lit from one side
Reproducible with: 2019.2.14f1, 2019.3.0b11, 2020.1.0a14
Not reproducible: 2018.4.13f1
Could not test with: 2017.4.35f1(HDRP not available)
Reproducible with package versions: 6.9.0, 7.1.5
Not reproducible with package versions: 4.1.0, 6.7.1
Notes:
- Affected ShaderGraph types: HD Lit, Decal Graph, Fabric Graph, Hair Graph, HD Unlit Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project
Resolution Note:
The reason why the material was not double-sided is that it has retained its double-sided option set to false. These properties in the Shadergraph are only default values for the material (and the one in the material avoid having to duplicate a ShaderGraph just to change the double-sided mode).
This can be solved by checking the material settings and manually setting the desired options. Alternative, the material can be created by right-clicking on the Shadergraph file and selecting create new material. This will ensure that the material will receive the Shadergraph settings