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[Regression] "Layout update is struggling to process current layout" is ...
How to reproduce: 1. Create a new project and open it 2. Either create a new script with enough code for it to be shortened in the I... Read more
ScriptableObject using SerializeReference loses reference to the instanc...
How to reproduce: 1. Open attached project ("SerializeReferenceBug.zip") 2. In Project window right-click menu->Create->ScriptableOb... Read more
[HDRP] Particles with light module enabled do not emit light
How to reproduce: 1. Open the attached 'HdrpLights.zip' project 2. Open 'SampleScene' Scene 3. Select 'Particles System' in the Hier... Read more
[State Machine] Animation Blend does not occur when translating from "An...
Steps to reproduce: 1. Open the attached project "Case_1204145" 2. Open "Scene" 3. Open Animator window 4. In the Scene view Select ... Read more
[Metal] New HDRP Project crashes when switching to Integrated GPU on Uni...
So far I've reproduced the issue every time when loading my new HDRP project if I was running Dedicated GPU and trying to switch to ... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce: 1. Open attached project ("case_1201868-WebGLSoundImport.zip") 2. Open SampleScene scene 3. Open Build Settings wi... Read more
[SRP] Display gizmos as quads in wireframe mode in scene view
Steps to reproduce: - Be in a project with one of the SRP (LWRP or HDRP) enabled and working. - Have any object that displays an i... Read more
[PlayableGraph] Playable animations not playing immediately in the Edito...
Steps to reproduce: 1. Open the provided project "case_1204106-PlayableGraph.zip" 2. Open "SampleScene" Scene 3. Select "Cube" Prefa... Read more
[iOS] xib files are not added to Xcode's "Copy Bundle Resources" build p...
How to reproduce: 1. Build the attached project for iOS 2. Open the Xcode project 3. Open Unity-iPhone > Build Phases 4. Extend the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP