Search Issue Tracker
Fixed in 10.0.X
Votes
0
Found in [Package]
4.10.0, 7.1.5
Issue ID
1189556
Regression
No
URP Particle shader does not support PROCEDURAL_INSTANCING and Mesh GPU Instancing does not work in Particle System using URP
How to reproduce:
1. Open the attached 'project-1189556' project and load 'SampleScene' scene
2. Enter Play mode (and observe the FPS in the Statistics)
3. In the Hierarchy window select 'Particle System (urp)'
4. In the Inspector window enable Mesh GPU Instancing (located under the 'Renderer' option in the Particle System component)
5. Observe the Statistics
Expected result: FPS increases when using Mesh GPU Instancing
Actual result: FPS does not increase when using Mesh GPU Instancing (Mesh GPU Instancing does not work)
Reproducible with: 2018.4.13f1 (4.10.0), 2019.2.14f1 (6.9.0, 6.9.2), 2019.3.0b13, 2020.1.0a14 (7.1.2, 7.1.5)
Could not test with: 2017.4.35f1 (URP/LWRP not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 10.0):
Mesh particle instancing feature will be available in URP package version 10.0