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Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
[HDRP] Decals on metal have a border in Samples scene
Repro: 1) Open HDRP material samples from Package manager 2) Load decal scene 3) Notice a black border around the decal Tested on ... Read more
"ArgumentNullException: Value cannot be null." error is thrown after pre...
*Steps to reproduce:* 1. Create a project using 2D Mobile or 3D Mobile templates 2. Build And Run the Project 3. Wait until "No A... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps: 1. Open attached project 2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -> New Bu... Read more
Crash on AddGpuProgramParameters when opening a specific project
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: The project is opened Actual result: Editor cras... Read more
Unsupported documentation is opened when pressing the "QuickStart" butto...
Reproduction steps: 1. Create a new 3D project 2. Open the Package Manager (“Window → Package Manager“) 3. Select the Engineering pa... Read more
Icon are missing on instantiated gameobjects
To reproduce: 1. Open attached project 2. Open Bug scene 3. Attach LoadIcon script to gameobject 4. Press play 5. Notice that ins... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
[Android] Enabling the new input system causes mobile build to not autor...
-e: see title --doesn't break on iOS (tested iPhone8 13.2) --tested with 2019.3.3, 2020.1a25, Input 0.9.6 - 1.0.0p5 --tested on Sams... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame