Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
1
Found in
2018.3
2019.3.0f3
Issue ID
1238280
Regression
No
Prefab Variant Transform fileId changes
Steps to Reproduce
1) create new project
2) Create Resources folder
3) Create Prefab - call it Base - in resources folder (Empty GameObject will do)
4) Create Prefab - call it Dummy - in resources folder (Empty GameObject will do)
5) Create Prefab Variant of Base in Resources folder
6) Double click Variant to edit it, make the Dummy prefab a child of the root inside the variant and save the variant
7) Open variant in text editor and find the Transform marked as "stripped" make a note of the fileid (the number just before the "stripped" keyword)
8) Back in the Editor build any standalone player
9) Double click Variant to edit it. Change the scale on the root or any other property, save the variant
10) Open the variant in a text editor find the Transform marked as "stripped" and notice the fileid is different from step (7)
Expected behavior: fileid of the stripped Transform does not changed
Actual behaviour: fileid of the stripped Transform changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Add comment