Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2019.4.5f1
2020.2
Issue ID
1271258
Regression
No
[Android]Particle system is rendered with Artifacts Android when using OpenGLES3 Gprahics API
Steps to reproduce:
1. Open user's attached project "Foliage_Test.zip"
2. Build it to Android
3. Notice the purple artifacts on the top right side of the screen coming from a particle system
Expected results: Particle System is rendered
Actual results: Artifacts instead of Particle System are rendered
Reproducible with: 2019.4.9f1, 2020.2.0a21
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Does not reproduce with:
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
iPhone 7 (iOS 12.3.1)
Unable to test with: 2018.4.26f1 due to project breaking
Note: Does not reproduce with Vulkan graphics API. User has attached a good video of the problem "1597369758206058.mp4"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
- Connection to Named Pipes fails when server and client are run
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1