Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b6
Issue ID
769871
Regression
No
[ImageEffects] Deleting all IE assets does not update component UIs to "missing script" + console errors
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause those components to update to "missing script" or similar. Game screen is then frozen (or black if you resize it) and component UIs broken until scene is saved, project is re-opened or similar.
Console receives one of the following errors per pass on each image effect shader:
"Invalid pass number (<PASSNUMBER>) for Graphics.Blit (Material "<SHADER NAME>" with 1 passes)"
Expected: Component UIs change to "missing script", all effects are removed from game view and it is refreshed.
2. How we can reproduce it using the example you attached
1) Open attached project and scene "ImageEffectAssetDeleteBug"
2) Delete everything from Assets directory
3) Notice how IE components on Camera are still visible (but UI is broken)
4) Try placing a cube in front of the camera. Camera preview will see it but game view will not (frozen)
5) View console for errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment