Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b6
Issue ID
769871
Regression
No
[ImageEffects] Deleting all IE assets does not update component UIs to "missing script" + console errors
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause those components to update to "missing script" or similar. Game screen is then frozen (or black if you resize it) and component UIs broken until scene is saved, project is re-opened or similar.
Console receives one of the following errors per pass on each image effect shader:
"Invalid pass number (<PASSNUMBER>) for Graphics.Blit (Material "<SHADER NAME>" with 1 passes)"
Expected: Component UIs change to "missing script", all effects are removed from game view and it is refreshed.
2. How we can reproduce it using the example you attached
1) Open attached project and scene "ImageEffectAssetDeleteBug"
2) Delete everything from Assets directory
3) Notice how IE components on Camera are still visible (but UI is broken)
4) Try placing a cube in front of the camera. Camera preview will see it but game view will not (frozen)
5) View console for errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment