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[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Press the button on the screen which schedules and sends a... Read more
[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps: 1. Open the user's attached project "SSAOXR.zip" 2. Make sure Quest 1/2 is attached and Oculus Link established ... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light typ... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "CorpHQ" 3. Wait for the Scene to load Expected result: Sc... Read more
[IMGUI] Right-click carries through the model preview window and interac...
Right-clicking a docked preview window leads to the Inspector Window properties being selected. Refer to the attached video. Steps ... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu. 2)Resize the window, it should ... Read more
Autoshowroom template throws errors when opening the project
How to reproduce: 1. Create a new "Autoshowroom" template project 2. Observe the console Expected results: the Console is empty Act... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Notice how the red spheres pop in and out as the camera moves ... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon