Search Issue Tracker
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen starts to flicker aft... Read more
[RelaibleFragmented] Client should stop sending messages (Manager.Send r...
Program setup (for both server and client):MaxClient: 1Channel: RelaibleFragmentedSent messages via 1 channelConnection config: 129 ... Read more
[Undo] Unity crashes at GUIView::UpdateScreenManager when undo is perfor...
Reproduction steps:1) Open user's attached project2) Open "DynaMusic" window ("Window > DynaMusic" or Ctrl+M)3) Click on "New Mus... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project2. Build to iOS with Il2CPP3. Building via XCode fails with "Expected member name or ; after declaration spe... Read more
[AnimationWindow][Dopesheet] Rotation angles are forced into 0-360 range
Steps to reproduce: 1. Open attached project "788033.zip"2. Open scene "repro"3. In hierarchy, select Cube, open animation window an... Read more
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps:1) Open the TestProject I attached2) Build and run MainScene on iPhone63) In the build notice the text that shows which ... Read more
ScriptableObject reference is gone if the class and script names does no...
Reproduction steps:1. Open the attached project2. Open scene "ScriptableObjectFail"3. Select "Test" GameObject in the hierarchy4. Re... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
Setting Deferred shader to No Support requires Unity restart to apply
Reproduction steps:1. Open attached project.2. Open scene "bug".3. Go Edit > Project settings > Player.4. Set Rendering path t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used