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GICache errors are thrown when baking Terrain with trees having deringin...
A large number of failed to copy from GICache errors appear in the console towards the end of baking Steps to reproduce - Import t... Read more
[Android][Vulkan] Loading scene through a coroutine breaks with Adreno 5...
Steps to reproduce: 1. Open user attached project 2. Build & Run the project on a device running Adreno 530 gpu - Observe the broke... Read more
Ignoring asset refresh errors thrown on a console after upgrading a proj...
Errors on a console on upgrading a project from 2017.3 or earlier version to 2019.1.0a9 Steps to reproduce: 1. Create a project in ... Read more
[Mobile][IL2CPP] Devirtualization does not work for abstract classes
To reproduce: 1. Download attached project "Devirtualization_test.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Scripti... Read more
Building player PC Standalone fails due to LWRPAdditionalLightData havin...
Found in LWRP 5.0.0 Fixed in the next release, available on github(2018-11-13) Read more
Crash in "GameObject::IsActive() const" when trying to open a specific s...
To reproduce: 1. Open attached project "1091177.zip" 2. Try to open GameScene.unity scene Expected result: the scene is opened Actu... Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store. 2) Load the MainMenu scene and press play.... Read more
Using CharacterController's OnControllerColliderHit leaks memory
Seems like using CharacterController's OnControllerColliderHit leaks memory every time the method is called. The leak is quite small... Read more
[Android][Vulkan] GPU driver errors are thrown indefinitely on devices w...
Steps to reproduce: 1. Open the attached project 2. Build and run to Android 3. Observe Player screen flickering/error spam in logca... Read more
[Burst] BurstDisasmCompileCallback crashes when refreshing Disassembly
To reproduce: 1. Download attached project "ECSSandbox.zip" and open in Unity 2. Press Jobs > Burst Inspector 3. Select "CrashTest+... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes