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Deleting parameter which is used by transition from "Any State" doesn't ...
Steps to reproduce: 1. Open attached project2. In Animator window, inspect TestController3. Notice that there's transition "Any Stat... Read more
[DualMonitors] Canvas physical location doesn't update to the second mon...
Reproduction steps:1. Open and build "New Unity Project" project.2. Click on the button in the left bottom corner of the first monit... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
Coroutine called after object is disabled
To reproduce:1. Open attached project2. Play DestroyTest scene3. Select Global object4. Enable the bool field on Destroy Test script... Read more
[Forward HDR] Emission of object is not rendered if Clear Flags are set ...
Repro steps:1) Open the project and bug.scene in it2) Notice the red glowing cube in the Game View3) Select Top Camera in the Hierar... Read more
[NativeAudioDemo] Crash on upgrading the demo to the latest version
This happens only when we try to open a mismatched plugin version with the Editor version. But still Unity shouldnt crash, so filing... Read more
Editor does not show subsequent named enum constants after the first one...
Steps to reproduce:1. Download and open attached project "Duplicate Enums.zip"2. Attach script "Script1" to any game object in the s... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData
Webplayer builds fine, but will not launch. Repro steps:1. Open Particles_OverLifetime scene from attached project.2. Build a webpla... Read more
[Camera] [GameView] Shadow disappears with large value of far clipping p...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".3. Select "Main Camera" game object and change far clipping... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used