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1
votes
Fixed

[CharacterController]Trigger-CharacterController inaccuracy

Physics

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Feb 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Download the project and open the scene named "BugScene".2. Notice that both game objects "Rigidbody+Collider"... Read more

0
votes
Fixed

[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...

Image Effects

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Mar 08, 2016

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Version/s: 5.3.3p3

An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more

1
votes
Fixed

[Metal][StandAlone][Linear] Unity splash screen on standalone player app...

OpenGL

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Mar 08, 2016

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Version/s: 5.3.3p3

Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps:1. In player settings, set the Gr... Read more

0
votes
Fixed

[Android] Loading time significantly longer if loading ralated asset fro...

Asset Bundles

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Mar 04, 2016

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Version/s: 5.2.3f1

Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more

0
votes
Fixed

An exception is thrown when function with default params is called by an...

UI

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Mar 08, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Play the scene- Note the NullReferenceException error thro... Read more

0
votes
Fixed
0
votes
Fixed

Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...

Physics

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Mar 08, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "breakingrope"3. Run it Note: Once connectedBody is ste to 0 Unity crashes... Read more

0
votes
Fixed

PolygonCollider2D is reshaped if sprite is dragged into the public field...

Physics2D

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Mar 08, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "778125.zip"2. Open scene "repro"3. In hierarchy, select GameObject4. Notice that it ha... Read more

0
votes
Fixed

[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...

Windows Store Apps

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Mar 08, 2016

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Version/s: 5.3.3p1

Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more

0
votes
Fixed

[Shape] Using mesh colors with a mesh renderer emitter throws an error i...

Shuriken

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Mar 09, 2016

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Version/s: 5.3.3p3

Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more

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