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[CharacterController]Trigger-CharacterController inaccuracy
Steps to reproduce:1. Download the project and open the scene named "BugScene".2. Notice that both game objects "Rigidbody+Collider"... Read more
[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...
An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more
[Metal][StandAlone][Linear] Unity splash screen on standalone player app...
Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps:1. In player settings, set the Gr... Read more
[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more
An exception is thrown when function with default params is called by an...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Play the scene- Note the NullReferenceException error thro... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project2. Open scene "breakingrope"3. Run it Note: Once connectedBody is ste to 0 Unity crashes... Read more
PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip"2. Open scene "repro"3. In hierarchy, select GameObject4. Notice that it ha... Read more
[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...
Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used