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Sorting layers do NOT get exported with packages
To reproduce: 1. Create new project 2. Import 2dcontroller-final.package 3. Open 2DCharacterController scene 4. 2DCharacter's Sprit... Read more
Rect Transform and Box Collider2d get misplaced from each other in play ...
To reproduce: 1. Open attached project 2. Select the sprite "terrainas" and add it to the scene 3. Attach a Rect Transform to the sp... Read more
[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...
To reproduce: 1. Create a new project 2. Import bug.unitypackage 3. Open RenderingBug scene 4. Enter play mode Expected result: You... Read more
Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
FPS drop when using Assistive Touch
To reproduce: 1. Open the attached project 2. Build and run for iOS 7 (iPad mini retina) 3. See that FPS is 60 4. Go to General Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL