Search Issue Tracker
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more
Animation twitches at the start of a animation loop
Steps to reproduce: 1. Download 901635_repro.zip and open "Test" scene 2. Enter play mode 3. Observe looping idle animation Expecte... Read more
[Android] Loading AssetBundles from file fails when bundle is located af...
To reproduce: 1. Download and open "TestLargeAssetBundle.zip" project. 2. Build app to the device. 3. Copy the file "test" located ... Read more
[Metal] Screen does not render using Screen.SetResolution when device re...
Reproduction steps for iOS: 1. Connect a device with a bigger resolution than the one, that is set in the "ChangeResolution" script ... Read more
Editor crashes in FindRelativeTransformWithPath on entering Play mode, w...
To reproduce: 1. Open the project, attached by tester (scriptCrash.zip) 2. Open "2D" scene 3. Add HealthBarUI.cs script to Cube gam... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosit... Read more
[IL2CPP] Vector2.Distance returns different value between two constant p...
Reproduction steps: 1. Open the attached project and play the "main" scene. - 402A27E960000000 is displayed 2. Build and run the sc... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce: 1. Open QA attached project "AudioSampleRepro.zip" 2. Open Test scene 3. Observe Audio source attached on "Main ... Read more
[iOS] Locked orientation app gets rotates from portrait to landscape whe...
Steps to reproduce: 1. Download the attached project 2. Build to iOS 3. Make sure your device doesn't have rotation locked and rotat... Read more
Unable to move Editor windows between monitors when a window dimension i...
Steps to reproduce: 1. Create a new project 2. Undock a window(e.g. Scene view) 3. Increase the width of the window to be higher tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path