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WebGL Build fails with error: use of undeclared identifier '____encoderC...
How to reproduce: 1. Open attached project2. Build to WebGL- Note the build fails with the compiler failing to generate LLVM bitcode... Read more
[AnimationController] Clicking on an Animator transition makes Unity hang
Repro steps:1. Open DoorA Animator Controller in the Animator window.2. Start clicking on the states/connections (i.e. Idle to openi... Read more
"Could not allocate memory: System out of memory" fatal error when openi...
Reproduction steps: 1. Download and open the attached project2. Crash -Note, deleting library fixed the problem Reproduced on: 5.2.4... Read more
Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird- on one laptop (Win 7 64b) this project works perfectly on both GPUs ... Read more
Graphics.Blit flips the image on D3D in 5.4
To reproduce:1. Open attached project2. Open s.scene3. Enter play modeExpected: Game view remains the sameActual: It's upside downRe... Read more
[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select particle system (1).4. In inspector, over ... Read more
Decreased performance on low end devices when UI is used
1. Open attached package2. Add content to scene3. Build to iPhone 44. FPS will be around 20 Regression from 5.2.0f3No repro with 5.1... Read more
Mono AOT JIT exceptions are hard to interpret
Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT ... Read more
[Shaders] Blur Optimized does not work on device
To reproduce:1. Open attached project2. Open "BlurError" scene3. Play scene in the editor4. Build to iPhone 6 plus device Actual beh... Read more
Corrupted prefab makes Unity crash on import
Reproduction steps: 1. Open the attached project2. Crash Note: launching same project for the second time does not crash Unity. Re-i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used