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Unity generates faulty assembly which causes UNetViewer error
Steps to reproduce 1. Open attached project2. Notice errors in console:UNetWeaver error: Exception :System.ArgumentException: An ele... Read more
Particles do not simulate as expected
To reproduce: 1) Open MyScene2) Run the game3) Hit play and observer how the particle plays4) Now keep pressing sim next frame to si... Read more
[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables
Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more
ArgumentOutOfRanceException when navigating UI elements after setting fi...
Steps to reproduce : - import the project attached- open the Controls scene and press play- navigate up a few timesfrom the green bu... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps:1) Open the project2) Create any new file in the Project window3) Notice the blue arrow on folder(look at screenshots)4)... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps:1. Open attached project "RetinaChange"2. Open scene "Demo"3. Enter play mode--- In the console you should see sc... Read more
Movie texture does not play on Raw Image
Steps to reproduce : - import he project attached- create a new raw image- add the bunny.ogg in the raw image texture field- add the... Read more
[Shape] Random Direction removes randomness from start particle values (...
Starting values such as color or start size become gradually ordered in the system when "Random Direction" is enabled. Repro steps:1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used