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[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime
Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to WebGL in Build Settings 3) Enable Development Buil... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more
Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...
Steps to reproduce : - create a new project - in the Project Browser type "substance" and click on the Asset Store - scroll down th... Read more
Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...
Reproduction steps: 1. Create new project. 2. Create empty object and a child for it. 3. Drag it to project window to save as prefab... Read more
Terrain is black when Scene is loaded from AssetBundle and textures are ...
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more
Instances of a deleted prefab became empty missing prefab game objects
Steps to reproduce: 1. Create new project 2. Create new scene 3. Drag the main camera (or any other game object to Project View to c... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more
Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more
[StaticBatching] Unneeded individual shadow batching calls are issued wh...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps: 1. Create new project. 2. Create new gameobject. 3. Drag it to project window to create prefab. 4. Add rect tran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection