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[Android] WebCamDevice.kind does not return correct names of cameras whe...
To reproduce: 1. Build and Run attached project on Android with at least 2 cameras on the back 2. Switch camera by clicking button "... Read more
Docked Package Manager window shows empty list of packages when updating...
How to reproduce: 1. Create a project on Unity 2019.3.0a10 or earlier 2. Open a Package Manager window and dock it anywhere 3. Updat... Read more
GPU lightmapper doesn't work on Radeon RX 5700
Unfortunately the user reports from the Unity forum about the GPU lightmapper not working on RX5700 turned out to be true. The OpenC... Read more
[Shuriken] light prefab asset can't be located from asset finder in part...
[Shuriken] light prefab asset can't be located from asset finder in particle effects Steps To Reproduce: 1. Create a new project ... Read more
Particle System is not playing on awake when Reload Scene enter Play mod...
How to reproduce: 1. Open the attached project "1180343.zip" 2. Enter Play mode Expected result: Particle System starts playing Act... Read more
Collision is not detected on a method invocation when Collider is trigger
How to reproduce: 1. Open user's attached 'BUG.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Select 'trigger' GameO... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce: 1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene" 2. In Hierarchy window, expand "B... Read more
[UniversalRP] Metallic/ smoothness on the Lit material disappear once th...
Steps to reproduce: 1) Open Unity Hub and create a new UniversalRP template project 2) Create a sphere in the scene 3) Create a mat... Read more
[Improved Prefabs] Texts overlap their respective fields/buttons in over...
Steps To Reproduce: 1. Create a new project 2. Hierarchy > 3D Object > Cube 3. Select cube to view its properties in the inspector ... Read more
[Mobile] Directional light shadows are rendered differently on mobile de...
How to reproduce: 1. Open the attached project 2. Observe the Game tab view 3. Build and run a project on Android 4. Observe the sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"