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Animator added while creating new animation isn't saved and is missing a...
Steps to reproduce: 1. Create new project2. Create new scene and save it as "repro"3. Add empty game object4. Select it and open ani... Read more
Flickering when moving camera around
To reproduce:1. Build attached project2. Run game3. Move camera around in game level4. Observe flickering (Flickering is less notice... Read more
Include for Windows 10 SDK (winrt folder and co) are missing from Il2Cpp...
Due to this, IntelliSense shows false errors when it sees includes from those folders. Read more
[Build] Using Resources.UnloadAsset after Resources.LoadAsync crashes
Steps to reproduce:1) open users attached project2) build for standalone3) hit "Start Load/Unload loop" - Crashes on the second iter... Read more
SceneManager.UnloadScene crashes at Coroutine::CleanupCoroutine
Steps to reproduce: 1. Open attached project2. Open scene "splash"3. Run it4. Unity hangs. Open editor.log shows stacktrace starting... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip"2. In project tab, select "Referencer"3. Unity crashes at Component_Get... Read more
[iOS] ReplayKit state is not handled correctly in some cases when it bec...
To Reproduce: 1. Build and run the attache project on an iOS9 device.2. Click the "Start Recording" button on the right.3. Click the... Read more
[BillboardGrassTexture] Billboard grass texture painted on terrain hill'...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'GrassTextureBug' package;4. Open 'test' scene; 4. Notice tha... Read more
Shaders with multiple passes only run the last pass when using Canvas Re...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneCanvas"3. Notice that red line in scene view has glow while in g... Read more
Instantiating prefab with animator component for the first time causes m...
Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used