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Fixed in 2020.1

Votes

0

Found in

2018.4

2020.1

2020.1.0a2

Issue ID

1180261

Regression

No

[Android] WebCamDevice.kind does not return correct names of cameras when built to Android devices with 2 or more cameras

Mobile

-

To reproduce:
1. Build and Run attached project on Android with at least 2 cameras on the back
2. Switch camera by clicking button "Switch camera"

Expected: when a device uses Telephoto (2x zoom) camera, the name of the camera is Telephoto.
Actual: even when a device is using a Telephoto camera, the name is shown as WideAngle.

Reproduced with:2018.4.8f1; 2019.2.4f1; 2019.3.0b1; 2020.1.0a1; 2020.1.0a2
Can't check on 2017.4 due to errors.

Reproduced with devices:
N/A, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Not reproduced with devices:
iPhone XS iOS12.1
iPhone X iOS13

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/WebCamKind.html
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/WebCamDevice-kind.html

On Android device, with multiple cameras (WideAngle, Telephoto, etc) camera names are always shown as WideAngle. On iPhone this features works as expected.

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a11

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