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Fixed in 2020.1.X

Votes

0

Found in

2018.4

2020.1

2020.1.0a2

Issue ID

1180261

Regression

No

[Android] WebCamDevice.kind does not return correct names of cameras when built to Android devices with 2 or more cameras

Mobile

-

To reproduce:
1. Build and Run attached project on Android with at least 2 cameras on the back
2. Switch camera by clicking button "Switch camera"

Expected: when a device uses Telephoto (2x zoom) camera, the name of the camera is Telephoto.
Actual: even when a device is using a Telephoto camera, the name is shown as WideAngle.

Reproduced with:2018.4.8f1; 2019.2.4f1; 2019.3.0b1; 2020.1.0a1; 2020.1.0a2
Can't check on 2017.4 due to errors.

Reproduced with devices:
N/A, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Not reproduced with devices:
iPhone XS iOS12.1
iPhone X iOS13

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/WebCamKind.html
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/WebCamDevice-kind.html

On Android device, with multiple cameras (WideAngle, Telephoto, etc) camera names are always shown as WideAngle. On iPhone this features works as expected.

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a11

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