Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a2
2019.3.0b1
Issue ID
1180479
Regression
Yes
[Improved Prefabs] Texts overlap their respective fields/buttons in override window of Mesh Renderer
Steps To Reproduce:
1. Create a new project
2. Hierarchy > 3D Object > Cube
3. Select cube to view its properties in the inspector
4. Change some values in the Inspector
5. Click on the Override button
6. Select Mesh renderer to open the context menu and observe
Expected Result: Texts appear clearly and are not clipped
Observed Result: Texts appear clipped as they overlap their respective fields
Reproducible On: 2020.0.a2, 2019.3.0b1, 2019.1.0f2, 2019.2.0a2
Not Reproducible On: 2019.2.0a1
Environment:
Win and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment