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[iOS] tex2Dlod produces Glitches when using a Texture with Anisotropic F...
In the Customer project, a Shader is used to offset the vertices based on the value in a Texture. With Anisotropic Filtering enabled... Read more
[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...
Steps: 1. Open attached project 2. Open 501_DefaultFormat_WIP scene 3. Hit play > console prints error: Unsupported GraphicsFormat(1... Read more
Unity Events that have arguments cannot be used anymore
Repro steps: 1. Add a "Slider" component to the scene. 2. Select it and check its "On Value Changed" event property. 3. See that it... Read more
Emojis are shown as Unicode when viewed in the Package Manager window
Reproduction steps: 1. Create a new project 2. Get any asset from the Asset Store which contains emojis in the description(Check the... Read more
Mesh Collider throws an error when upgrading to 2019.3.0a9 with mesh not...
Repro steps: 1. Open the attached project in 2019.3.0a8 or an older version 2. Close the project and open it in 2019.0a9 or a newer ... Read more
Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce: 1. Open the attached "VertexStreamsPrefab.zip" project 2. In the Project window, open the "Rain" prefab 3. In the ... Read more
Dynamic Buffer is considered [ReadOnly] and Unity freezes when Translati...
Repro steps: 1. Open user attached project 2. Enter Play Mode Expected result: Project runs without any errors Actual result: Erro... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce: 1. Add the Test.cs file to an Empty project and attach the component to something in the scene. 2. Run the game ... Read more
[IL2CPP] Nullable value causes 'Debug Assertion Failed' error in Debug P...
Steps to reproduce: 1. Download 1179877_repro.zip 2. Build a Standalone player - Scripting backend: IL2CPP - C++ Compiler Configurat... Read more
[IMGUI] Animation keyframe scale overlaps with cogwheel
Animation keyframe scale overlaps with cogwheel (settings icon) when no other Animation clip is available in the project. Steps to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box