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0
votes
Fixed

Imported sprite's alpha is green

Graphics - General

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Mar 01, 2017

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Version/s: 2017.1.0a3

Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green. Expected result: The ... Read more

0
votes
By Design

Setting Texture2D.mipMapBias does not work on Metal

2D

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Mar 01, 2017

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Version/s: 2017.1.0a3

Mipmap slider not working on OSX 1. Open project 2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor... Read more

0
votes
Fixed

Compositing never finishes when switching baking settings

Shadows/Lights

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Feb 13, 2017

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Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more

0
votes
Fixed

[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low

Shaders

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Feb 28, 2017

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Version/s: 5.5.1f1

How to reproduce: 1. Open the attached project 2. Switch platform to Android 3. In Quality settings set Shadow Distance between [2; ... Read more

0
votes
Fixed

[Android] Sometimes Buttons in Scroll View does not detecting input

Android

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Feb 27, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity 2) Build and run 'ReproScene' on a devi... Read more

0
votes
Fixed

[Android] Inconsistencies with baked navmeshes on mobile

Mobile

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Feb 28, 2017

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Version/s: 5.6.0b9

How to reproduce: 1. Open the attached project 2. Build and run on Android device Result: Cubes are instantiated and NavMesh is bake... Read more

0
votes
Fixed
0
votes
Fixed

[Transform] Undoing a Particle systems transform change throws a NullRef...

Shuriken

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Mar 01, 2017

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Version/s: 2017.1.0a2

Repro steps: 1. Create a new particle system 2. Move or rotate the particle system in the scene view 3. Press Ctrl + Z to undo 4. Er... Read more

0
votes
Fixed

[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...

Graphics - General

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Feb 28, 2017

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Version/s: 5.6.0b7

Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more

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