Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1f1
Issue ID
880703
Regression
Yes
Compositing never finishes when switching baking settings
Reproduction Steps:
1. Import attached project.
2. Open "test" scene.
3. Select "Cube" in Hierarchy.
4. In Inspector, make the object static.
5. Select "Directional Light" in Hierarchy.
6. In Inspector, change the Baking property to any other.
Expected result: Unity commits changes.
Actual result: Unity doesn't stop compositing. (GIF attached)
Reproducible with: 5.5.2p1
Not reproducible with: 5.4.3p3, 5.5.0p3, 5.6.0b10
Regression introduced in: 5.5.0p4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Twyker
Mar 16, 2017 16:21
same.