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Unity Bug Reporter includes whole Unity Editor folder when reporting a c...

Bugreporter

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Aug 27, 2021

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Version/s: 2021.2.0b9

How to reproduce: 1. Download Creator Kit: FPS project using Unity Hub (Learn tab) 2. Open Creator Kit: FPS project 3. Force Unity t... Read more

1
votes
By Design

[URP] Render Feature/Pass is not sending correct values to compute shade...

Package: Scriptable Render Pipeline Universal

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Sep 17, 2021

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Version/s: 13.0.0

Reproduction steps: 1. Open the attached project ("Unity-Raymarching.zip") 2. Observe the Game and Scene windows Expected result: G... Read more

0
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Active

Duplicate Key Ids are generated in the Localization Table when imported ...

Package: Localization

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Sep 17, 2021

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Version/s: 1.0.3

Steps to reproduce: 1. Open the attached project "1366174.zip" 2. Select Localization>TestTable in the Project window 3. Press 'Open... Read more

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Active

Crash when selecting a Material

Package: Scriptable Render Pipeline Universal

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Sep 28, 2021

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Version/s: 13.0.0

Reproduction steps: 1. Open attached project "Case_1368933.zip" 2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core,... Read more

0
votes
Active

DisallowMultipleComponent ignored in prefab variants

Customer QA Onboarding

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2022.1, 2022.1.0a12

Reproduction steps: 1. Open the user's attached project 2. Open Assests > BugScene 2: In the project browser double click Variant P... Read more

0
votes
Fix In Review

[Search] Search picker fails to filter sprite assets

Quick Search

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Oct 08, 2021

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Version/s: 2020.3.14f1

Repro steps: 1. Open a project with many sprites 2. Open a scene with object that hold a canvas component. 3. Select Canvas object ... Read more

0
votes
Active

Bake NavMesh/Occlusion deletes Addressable AssetGroup entries

Customer QA Onboarding

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Oct 02, 2021

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Version/s: 2019.4, 2019.4.20f1

How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more

0
votes
Active

Glossiness is ignored when importing FBX materials

Customer QA Onboarding

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b14, 2022.1

How to reproduce: 1. Open project "UrpInportBug.zip" 2. Observe the "FbxWithShininess" glossiness 3. Open script "MaterialDescriptio... Read more

0
votes
In Progress

New Localization Tables are not preloaded when Preload All Tables is ena...

Package: Localization

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Oct 12, 2021

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Version/s: 1.0.1

How to reproduce: 1. Open the user's attached project 2. Go to Window -> Asset Management -> Localization Tables 3. Select the tab E... Read more

0
votes
Active

Visual Scripting Start State remains active when another Flow State is t...

Package: Bolt

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Oct 12, 2021

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Version/s: 1.7.3

How to reproduce: 1. Open the attached project (VisualScriptingTestProject.zip) 2. Open scene Scenes/SampleScene 3. Press the Play b... Read more

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