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Surface shader compilation breaks when using worldPos
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Look at the "Test" shader in the Inspector panel. Expected resul... Read more
Compute shader fails to open indirectly included shader files
If a shader is included from another shader which references it, the compute shader fails to open it. Steps to reproduce: 1) Open t... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
[iOS][5.5] WebCamTexture and Microphone classes are used in empty Unity ...
This is a regression on 5.5 branch from p2 to p3 (not reproducible on trunk). Empty iOS project created with Unity uses WebCamTextu... Read more
The AssemblyHelper cannot find an assembly in a sub directory.
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. Errors show up in the console: ArgumentException: The Assembly... Read more
UI elements inside Viewport aren't in the right position on Build
How to reproduce: 1. Open attached project "868767.zip" 2. Open "test" scene 3. Enter play mode and observe Game view 4. Exit play ... Read more
Projector is rendered after some Image Effects, even if material RenderQ...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view Expected result: projector is rendered befor... Read more
Audio Dropouts are caused by Garbage Collector when large number of obje...
Reproduction Steps: 1. Open User's project 2. Open "Main" scene 3. Play scene Note: Game will produce humming sound. 4. Listen for d... Read more
Crash in CreateNullGfxDevice when loading videos with buttons
To reproduce: 1. Open attached project; 2. Run "Scene012_Videos" scene; 3. Enter play mode; 4. Click on video buttons; Result: eve... Read more
Animation clips do not load properly from assetbundles.
Steps to reproduce: 1. Download and open the attached project 2. Build AssetBundle with AssetBundles/build 3. Enter Play mode 4. Pre... Read more
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