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Duplicate

Votes

1

Found in

5.6.0b3

Issue ID

869946

Regression

Yes

Surface shader compilation breaks when using worldPos

Shaders

-

To reproduce:

1. Open attached project;
2. Open "Test" scene;
3. Look at the "Test" shader in the Inspector panel.

Expected result: there are no shader errors when using worldPos input.
Actual result: pink textures, Inspector and console throws errors:"UnityGetRawLightMaskOrProbeOcclusions': no matching 2 parameter function at line 180 (on d3d11)" and "Invalid subscript 'worldPos' at line 180 (on d3d11)".

Reproduced on versions: 5.6.0b3.
Not reproduced on versions: 5.5.0f3.

Comments (1)

  1. Venryx

    Jan 24, 2017 13:56

    I have this issue in my project as well, after upgrading from 5.4 to 5.6.0b4.

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