Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0b3
Issue ID
869946
Regression
Yes
Surface shader compilation breaks when using worldPos
To reproduce:
1. Open attached project;
2. Open "Test" scene;
3. Look at the "Test" shader in the Inspector panel.
Expected result: there are no shader errors when using worldPos input.
Actual result: pink textures, Inspector and console throws errors:"UnityGetRawLightMaskOrProbeOcclusions': no matching 2 parameter function at line 180 (on d3d11)" and "Invalid subscript 'worldPos' at line 180 (on d3d11)".
Reproduced on versions: 5.6.0b3.
Not reproduced on versions: 5.5.0f3.
Comments (1)
-
Venryx
Jan 24, 2017 13:56
I have this issue in my project as well, after upgrading from 5.4 to 5.6.0b4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #872014