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Duplicate
Votes
1
Found in
5.6.0b3
Issue ID
869946
Regression
Yes
Surface shader compilation breaks when using worldPos
To reproduce:
1. Open attached project;
2. Open "Test" scene;
3. Look at the "Test" shader in the Inspector panel.
Expected result: there are no shader errors when using worldPos input.
Actual result: pink textures, Inspector and console throws errors:"UnityGetRawLightMaskOrProbeOcclusions': no matching 2 parameter function at line 180 (on d3d11)" and "Invalid subscript 'worldPos' at line 180 (on d3d11)".
Reproduced on versions: 5.6.0b3.
Not reproduced on versions: 5.5.0f3.
Comments (1)
-
Venryx
Jan 24, 2017 13:56
I have this issue in my project as well, after upgrading from 5.4 to 5.6.0b4.
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