Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1021485
Regression
No
[LWRP-VR | SPI] LWRP for VR template reveals shadow depth buffer problem when Stereo Instancing is used on Vive
On Vive using Stereo Instancing with the Light Weight Render Pipeline shadows only appear in one eye, and they are incorrect. It looks as if silhouettes of geometry from parts of the scene are bitten out of the shadows in other parts of the scene. This is readily seen in the LWRP for VR Template scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2018.1):
There are no more releases planned for 2018.1 since it is not a long-term support release. To resolve this issue in 2018.1 just use the Package Manager UI to upgrade SRP to the latest version.