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Fixed in 2018.1.X

Votes

0

Found in

2018.1.0b13

Issue ID

1021485

Regression

No

[LWRP-VR | SPI] LWRP for VR template reveals shadow depth buffer problem when Stereo Instancing is used on Vive

XR SDK

-

On Vive using Stereo Instancing with the Light Weight Render Pipeline shadows only appear in one eye, and they are incorrect. It looks as if silhouettes of geometry from parts of the scene are bitten out of the shadows in other parts of the scene. This is readily seen in the LWRP for VR Template scene.

  1. Resolution Note (fix version 2018.1):

    There are no more releases planned for 2018.1 since it is not a long-term support release. To resolve this issue in 2018.1 just use the Package Manager UI to upgrade SRP to the latest version.

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