Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/5432
Votes
0
Found in [Package]
12.0.0
Issue ID
1323725
Regression
No
[URP] Detail map tiling is tied to base texture tiling
Steps to reproduce:
1. Download and open ArchVizPRO Vol.2 project (pull changeset bd2356233183)
2. Open AVP_Interior_Vol.2 scene
3. Notice that detail textures are not tiling correctly
Notes:
- Does not reproduce in BiRP
- Seems like in URP detail maps do not tile independently from the base texture. This is not ideal, as detail map input should be tiled independently from the base texture input
- Observed in 2021.2.0a10 using URP 12.0.0 on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Resolution Note (fix version https://github.com/Unity-Technologies/Graphics/pull/5432):
This is general functionality in SRP same in HDRP.