Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/5432
Votes
0
Found in [Package]
12.0.0
Issue ID
1323725
Regression
No
[URP] Detail map tiling is tied to base texture tiling
Steps to reproduce:
1. Download and open ArchVizPRO Vol.2 project (pull changeset bd2356233183)
2. Open AVP_Interior_Vol.2 scene
3. Notice that detail textures are not tiling correctly
Notes:
- Does not reproduce in BiRP
- Seems like in URP detail maps do not tile independently from the base texture. This is not ideal, as detail map input should be tiled independently from the base texture input
- Observed in 2021.2.0a10 using URP 12.0.0 on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
- TabView with icons is smaller in height then other tabs with text
- [iOS] Error shows and "Microphone.GetPosition" logged as zero when "Microphone.Start()" is called the first time while a microphone is busy in another app and the second time when the microphone is released
- "Check for Updates" Fails to Connect to Update Server
- "Validation: Write range..." errors when creating and destroying GraphicsBuffer rapidly in WebGPU
Resolution Note (fix version https://github.com/Unity-Technologies/Graphics/pull/5432):
This is general functionality in SRP same in HDRP.