Search Issue Tracker
Fixed
Fixed in 2021.3.40f1, 2022.3.30f1, 6000.0.2f1
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.14f1
6000.0.0b11
Issue ID
UUM-66275
Regression
No
WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible
Reproduction steps:
1. Open the attached project “ReproProject”
2. Ensure only one Game View Window is docked
3. Enter Play Mode
4. In Game View, Observe the GUI shows a “Ratio” of 1
5. Exit the Play Mode and dock another Game View Window so that it's visible
6. Repeat step 3
7. Observe the value “Ratio” displayed
Expected result: The value of Ratio is 1 (i.e. WaitForEndOfFrame runs once per frame)
Actual result: The value of Ratio depends on the number of docked Game Views (i.e. WaitForEndOfFrame runs once per visible GameView)
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Reproducible on: Windows 11 23H2 (Play Mode in Editor), macOS 14.3.1 23D60 Darwin 23.3.0 (user’s)
Not reproducible on: No other environment tested
Note: Not Reproducible on Standalone build and Android Platform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video preview in the Inspector freezes shortly after the first play and does not recover until paused and replayed
- MSB3277 conflicts between different versions of "System.Numerics.Vectors" when using DotNet 11.0
- "Cannot create Settings Providers for: CreateAllChildSettingsProviders" error is thrown in the Console after fixing PolySpatial visionOS package validation error after installing XR Interaction Toolkit VisionOS Sample
- "Unable to find style 'VideoClipImporterLabel' in skin 'GameSkin' " warning thrown when converting the Video Clip Inspector to a floating window in Play mode
- Unclear "Failed to start primary listening socket" error when launching the Multiplayer Play Mode second player and many Unity instances are running
Add comment