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[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce: 1 Open "Testing Making a Turn-Based Strategy Game.zip" project 2. Open "Hexagon Grid" scene 3. Press play 0x000... Read more
[Android] Delay after splash image and distorted background image
How to reproduce: 1. Open the attached project "SplashImagTest.zip" 2. Go to Player Settings and make sure that splash screen is ena... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps: 1. Open project attached (NetworkBehaviourBug.zip) 2. Go to Assets and check TheEngine.dll. Expected result: Th... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce: 1. Download the attached project and unzip it using provided password 2. Open test scene 3. Make sure that Assets/... Read more
Unity Crashes due to infinite recursion in managed code
To reproduce: 1. Open users attached project 2. Double click on 'UndoChainedMovementWorks' in Editor tests Expected result: test ... Read more
Particle system sub-emitted particles freeze while not in play mode.
Particle system sub-emitted particles freeze while not in play mode. To reproduce: 1. Open project. 2. Enter Scene view. 3. Select... Read more
The surface of the GameObject with Line Renderer isn't lit with point li...
How to reproduce: 1. Open attached project "860897-repro.zip" 2. Open "LineRenderer" scene Note: Scene includes a GameObject with L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode