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Meshes are not rendered when building WindowsStandalonePlayer builds fro...
[NOTE]: The original bug description below mentions using Linux for building the project, but some of the later comments mention tha... Read more
The "Category" parameter of the "Sprite Resolver" Component keeps changi...
Reproduction steps:1. Open the attached "repro_IN-52125.zip" project2. Open the "SampleScene" Scene3. Press on one of the "CarLibrar... Read more
Warning "Please assign a Font Asset to this Text (TMP) gameobject" throw...
How to reproduce:1. Open any Project and create a TMP Asset in the Hierarchy2. When prompted import TMP Essential Resources3. Delete... Read more
AssetReferenceT shows the name of the first sub-asset instead of the nam...
Reproduction steps:1. Open the attached project “AssetRepro“2. Open “Assets/New My Scriptable Object.asset“ in the Inspector window3... Read more
Data Source Path dropdown in the Edit Binding does not get hidden correctly
Steps to reproduce:1. Open the attached project2. Open CharSheet.uxml in UI Builder3. Select the Label element4. Right mouse button ... Read more
"WaitForNextFrameUnit can only be triggered in a coroutine" is thrown wh...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Walk up to one of the Skeletons4. Left mouse click at close... Read more
[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...
Steps to reproduce:1. Open the attached user project "anim2d.zip"2. Click "Build -> Build Bundles" at the top menu3. Using the Pa... Read more
Asset Bundles do not detect dependencies in manifests when the dependenc...
How to reproduce:1. Open the attached “WlkExposure.zip” Project2. Press the “Test SO → Build bundles” button in the Tool Bar3. Open ... Read more
Delegate registered through ListView.RegisterCallback<ClickEvent> method...
Reproduction steps:1. Open the "IN-53068.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode4. Press on the "hello0" B... Read more
Audio is crackling when the DSP Buffer Size is set to 'Best latency'
How to reproduce:1. Open the user's attached project2. Select Assets/Audio/BackgroundMusic.mp33. Click the Play button in the Inspec... Read more
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