Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
844869
Regression
No
AudioSource.GetSpectrumData crashes Editor if Channel is set to a negative number
Repro steps:
1. Open "Nonlinearr.zip" project (attached)
2. Make sure "SpactrumScene" is loaded
3. In the Hierarchy find SpectrumOrigin
4. Open inspector for SpectrumOrigin
5. Enter play mode
6. In the inspector find Spectrum (script) and set Channel property to a negative number
Stack trace:
FMOD::DSPFFT::getSpectrum
FMOD::ChannelGroupI::getSpectrum
Actual: Setting Channel to a negative number in AudioSource.GetSpectrumData causes crash
Expected: Setting Channel to a negative number in AudioSource.GetSpectrumData should not crash the Editor
Reproduced on: 5.3.6p8, 5.4.1f1, 5.5.0b9
Couldn't test on 5.2 because project corrupts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor and text highlighting is misaligned and cut off in the search bar when typing something and highlighting text in the "Add Default Preset" window
- [Android][UI Toolkit][GameActivity] Swipe‑typed word overrides a last entry with an InputField with a large amount of characters
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
This is a duplicate of issue #827154