Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.29f1
Issue ID
UUM-46070
Regression
No
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes in CanvasRenderer
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “REPROSCENE” Scene
3. Enter the Play Mode
4. Observe the Game View
Expected result: The Mesh at the top matches the Mesh at the bottom
Actual result: The Mesh at the top shows only 1 Sub Mesh and the one at the bottom shows 2 Sub Meshes
Reproducible with: 2021.3.29f1
Couldn’t test with: 2022.3.7f1, 2023.1.9f1, 2023.2.0b5 (project crashes)
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
After investigation, we have deemed this a low priority issue that won’t be fixed in the near future either because it is too costly to implement or because there are risks of introducing other problems doing so.
If you feel this is a wrong assessment, please reach out again, providing more details about the impact of that issue.