Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b11, 2023.3.0a5, 7000.0.0a1
Votes
0
Found in
2023.2.0b4
Issue ID
UUM-45589
Regression
No
Tilemap refreshes GameObjects when Tile doesn't change when using the Player
Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/Level_01.5.unity” Scene
3. Enter the Play Mode
4. Observe the Scene
5. Exit the Play Mode
6. Build And Run the project (File > Build And Run)
7. Observe the Scene
Expected result: Tiles do not turn blue as the GameObject shouldn’t change if the Tile itself doesn’t change
Actual result: All Tiles turn blue as all GameObjects are being replaced
Reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4
Reproducible on: Windows 10 Pro (22H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2023.3.0a5):
Fix for this issue will be available on Unity 2023.3.0a5 and above
Resolution Note (fix version 2023.2.0b11):
Fix for this issue will be available on Unity 2023.2.0b11 and above
Resolution Note (fix version 2023.1.16f1):
Fix for this issue is available on Unity 2023.1.16f1 and above
Resolution Note (fix version 2022.3.11f1):
Fix for this issue is available on Unity 2022.3.11f1 and above
Resolution Note (fix version 2021.3.31f1):
Fix for this issue will be available on Unity 2021.3.31f1 and above