Search Issue Tracker
Fixed
Fixed in 2022.3.69f1, 6000.0.61f1, 6000.2.9f1, 6000.3.0b8, 6000.4.0a4
Votes
0
Found in
2022.3.67f1
6000.0.60f1
6000.2.8f1
6000.3.0b5
6000.4.0a2
Issue ID
UUM-121990
Regression
No
Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Reproduction steps:
1. Open the attached “IN-120025” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the “Quads” GameObject in the Scene View
Expected result: The “Quads” GameObject applies automatic LOD correctly and remains compatible with the SRP Batcher
Actual result: The “Quads” GameObject using spline-based quad topology does not apply automatic LOD and is not compatible with the SRP Batcher
Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
- Visible results might be different depending on the machine it’s being tested on
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment