Search Issue Tracker
Fixed
Fixed in 2022.3.69f1, 6000.0.61f1, 6000.2.9f1, 6000.3.0b8, 6000.4.0a4
Votes
0
Found in
2022.3.67f1
6000.0.60f1
6000.2.8f1
6000.3.0b5
6000.4.0a2
Issue ID
UUM-121990
Regression
No
Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Reproduction steps:
1. Open the attached “IN-120025” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the “Quads” GameObject in the Scene View
Expected result: The “Quads” GameObject applies automatic LOD correctly and remains compatible with the SRP Batcher
Actual result: The “Quads” GameObject using spline-based quad topology does not apply automatic LOD and is not compatible with the SRP Batcher
Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
- Visible results might be different depending on the machine it’s being tested on
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment