Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.59f1

6000.2.7f1

6000.3.0b4

Issue ID

UUM-121981

Regression

No

Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU

-

Reproduction steps:
1. Create and open a new “Universal 3D” template
2. Go to File > Build Profiles and switch to Android Platform
3. Go to Edit > Project Settings > Graphics
4. Change the “Default Render Pipeline” to “Mobile_RPAsset”
5. Go to Edit > Project Settings > Player
6. Make sure “Graphics API for Windows” is set to Direct3D11
7. From the Hierarchy, add a Plane GameObject to the Scene
8. Enter Play mode
9. Observe the Game view

Expected result: No artifacts are visible in the Scene
Actual result: Bright white dots are visible in the Scene

Reproducible with: 2022.3.62f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4

Reproducible on: Windows 11 (Iris(R) Xe Graphics)
Not reproducible on: Windows 11 (NVIDIA RTX 3500)

Notes:
- Does not reproduce with DX12, only with DX11
- Appears to only reproduce with Intel(R) Iris(R) Xe Graphics GPU
- The issue does not reproduce if HDR is disabled (under Quality settings) or Soft Shadows (under Shadows settings) are enabled on the Mobile_RP Asset
- Does not reproduce with the PC_RP.asset
- Does not appear to reproduce if no Mesh is in the Scene

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.