Search Issue Tracker
Fixed in 2023.2.3f1
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a12
Votes
0
Found in
2023.2.0b5
2023.3.0a3
Issue ID
UUM-46117
Regression
Yes
“Margins” values of the TextMeshPro Text GameObject can’t be set when having “Anchors” of “Rect Transform” set to specific values
How to reproduce:
1. Open the attached “anchor.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. In the Hierarchy window expand “Canvas” GameObject and select “Text (TMP)” GameObject
4. In the Inspector window open “Extra Settings”
5. Change any of the “Margins” values
6. Observe the result
Expected result: “Margins” values can be set to any values
Actual result: “Margins” values are set to specific values and can’t be changed
Reproducible with: 2023.2.0a14, 2023.2.0b5
Not reproducible with: 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0a13
Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible with default “Margins” values “0.5”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (fix version 2023.3):
Fixed in: 2023.2.0a12
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.3f1