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Crash on various stack traces when moving the splitter of the Inspector ...
Reproduction steps:1. Connect an external monitor with a USB Type-C-to-Type-C cable to the first Type-C port from the left on the ba... Read more
VFX file gets modified without making changes when saving project
Reproduction steps:1. Upload the attached project “ModifiedVFXBug” folder to a local repository using the preferred version control ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Diffusion Profiles are not included as Material dependencies when export...
Reproduction steps:1. Download and open the attached project "1222563.zip"2. Right-click on the TestMaterial and select Export Packa... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip)2. Enter Play mode3. Observe the Game view... Read more
HDRP Template Standalone Player crashes after a few seconds.
Tested with trunk version 2023.1.0a22 (da1bc412114d) How to reproduce: Open the project from google drive or create a new HDRP templ... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used