Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.18.9
Issue ID
ADDR-2049
Regression
No
Addressables.LoadContentCatalogAsync doesn't load the Catalog file from other project when Compress Local Catalog is enabled
How to reproduce:
1. Open the user's attached "ProjectA.zip" project
2. Open the "SampleScene" Scene
3. Change Play Mode Script to "Use Existing Build"
4. Enter Play Mode
5. Observe the Console logs
Expected result: No errors in the Console
Actual result: "System.ArgumentException: You must supply a valid bundle file path" and "System.Exception: Failed to load content catalog." errors are thrown
Reproducible with: 1.16.9, 1.18.9 (2018.4.34f1, 2019.4.28f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0b1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment