Search Issue Tracker
Duplicate
Votes
2
Found in
2020.3.1f1
2020.3.3f1
2021.1
2021.2
Issue ID
1329735
Regression
Yes
OnTriggerExit is not called when GameObject leaves Trigger through reparenting
How to reproduce:
1. Open the attached project "OnTrigger.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
Expected result: OnTriggerEnter and OnTriggerExit gets logged
Actual result: OnTriggerEnter gets logged
Reproducible with: 2020.3.1f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
Not reproducible with: 2018.4.32f1, 2019.4.24f1, 2020.3.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
This is a duplicate of issue #1323883