Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.1.0a9
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1328538
Regression
Yes
[2D][Sprite Mask] Sprite Mask Shading Mode view is not correctly displayed when changing mask interaction or sorting layer
Reproduction steps:
1. Open the user's attached project and custom-range scene
2. Set Scene Shading Mode to Sprite Mask
3. Observe the Scene view (all the squares are darkened)
4. In the Hierarchy window, select Green
5. In the Inspector window, set Mask Iteration to Visible Inside Mask
6. Observe the Scene view
Expected result: All squares are darkened and surrounding squares are not affected
Actual result: Green and surrounding squares are not darkened
Reproducible with: 2019.1.0a9, 2019.4.25f1, 2020.2.5f1, 2021.1.4f1, 2021.2.0a14
Not reproducible with: 2018.4.34f1, 2019.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Effects Graph Blackboard can't be scrolled horizontally
- .Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the automation of compact shims
- Dropdown context menu opens in the wrong place when another section is focused in VFX Graph
- Crash on SendShadowCullingCallbacks when using ScriptableRenderContext.Cull()
- Visual Effect Graph window has corrupted "lock" icon
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a20 and above