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Votes

0

Found in

2022.3.28f1

Issue ID

UUM-71404

Regression

No

Shader warnings are being thrown after building Mixed Reality Template

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How to reproduce:
1. Create a new project using Mixed Reality Template
2. Build the Project (File -> Build Settings -> Build)
3. Observe the Console after the build is complete

Expected result: No Errors or Warnings are being thrown

Actual result: Shader warning in 'Shader Graphs/RimLight': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /Users/username/Projects/My project/Library/PackageCache/com.unity.render-pipelines.core@14.0.11/ShaderLibrary/UnityInstancing.hlsl:450. at /Users/username/Projects/My project/Library/PackageCache/com.unity.shadergraph@14.0.11/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)

Reproducible with: 2022.3.28f1

Reproduced on: macOS Sonoma 14.4.1

Full warning:
{code:java}
Shader warning in 'Shader Graphs/RimLight': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /Users/username/Projects/My project/Library/PackageCache/com.unity.render-pipelines.core@14.0.11/ShaderLibrary/UnityInstancing.hlsl:450. at /Users/username/Projects/My project/Library/PackageCache/com.unity.shadergraph@14.0.11/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)

Compiling Subshader: 1, Pass: Pass, Vertex program with DIRECTIONAL INSTANCING_ON LIGHTPROBE_SH
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
{code}

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