Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.4
2019.4.23f1
2020.3
2021.1
Issue ID
1329514
Regression
No
Shader with UsePass is missing certain passes in a Player Build
How to reproduce:
1. Open the user attached project
2. Open the "Example_NoCreep" Scene
3. Enter Play mode
4. Observe the floating objects in the Game view. (Either grey or green color is applied to each object. Every object also receives an outline)
5. Build the project
6. Launch the Player Build
Expected results: Objects are rendered the same way as in Editor Play mode
Actual results: OUTLINEPASS is missing. Sometimes color is applied incorrectly and all objects are rendered in grey
Reproducible with: 2019.4.25f1(7.6.0), 2020.3.5f1(10.4.0), 2021.1.4f1(11.0.0), 2021.2.0a15(12.0.0)
Could not test with: 2018.4(Project is using URP which was not yet available)
Notes:
1. Graphics APIs tested - D3D11, D3D12, Vulkan, OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2021.1):
Fixed in - Unity 2021.1.23f1
Resolution Note (fix version 2021.1):
Fixed in - Unity 2021.1.23f1
Resolution Note (fix version 2020.3):
Fixed in - Unity 2020.3.20f1
Resolution Note (fix version 2019.4):
Fixed in - Unity 2019.4.32f1