Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.4
2019.4.23f1
2020.3
2021.1
Issue ID
1329514
Regression
No
Shader with UsePass is missing certain passes in a Player Build
How to reproduce:
1. Open the user attached project
2. Open the "Example_NoCreep" Scene
3. Enter Play mode
4. Observe the floating objects in the Game view. (Either grey or green color is applied to each object. Every object also receives an outline)
5. Build the project
6. Launch the Player Build
Expected results: Objects are rendered the same way as in Editor Play mode
Actual results: OUTLINEPASS is missing. Sometimes color is applied incorrectly and all objects are rendered in grey
Reproducible with: 2019.4.25f1(7.6.0), 2020.3.5f1(10.4.0), 2021.1.4f1(11.0.0), 2021.2.0a15(12.0.0)
Could not test with: 2018.4(Project is using URP which was not yet available)
Notes:
1. Graphics APIs tested - D3D11, D3D12, Vulkan, OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2021.1):
Fixed in - Unity 2021.1.23f1
Resolution Note (fix version 2021.1):
Fixed in - Unity 2021.1.23f1
Resolution Note (fix version 2020.3):
Fixed in - Unity 2020.3.20f1
Resolution Note (fix version 2019.4):
Fixed in - Unity 2019.4.32f1