Search Issue Tracker
Fixed in 390d118
Votes
0
Found in [Package]
12.0.0
Issue ID
1329336
Regression
No
Procedural Virtual Texture node will make a shadergraph incompatible with SRP Batcher
How to reproduce:
1. Open the attached project named "Case_1329336"
2. Select the New ShaderGraph file in the Project Window
3. Observe the Inspector window
Expected results: ShaderGraph is compatible with SRP batcher
Actual results: ShaderGraph is not compatible with SRP batcher
Reproducible with: 10.4.0(2020.3.5f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a15)
Could not test with: 7.6.0(2019.4.25f1) - Virtual texturing was not available
Notes:
1. The shader will be stated as SRP compatible after clearing the project's library. However, the issue re-appears after saving the graph (with no changes done)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Longer Add Component submenu labels obscure UI and are not truncated
- Scripts submenu of the Add Component Menu can be scrolled horizontally
- Documentation link icons' are not aligned in he "Recommendation" tabĀ
- "Game Specifications" section becomes blank, and users get "ArgumentException: Cannot unschedule unknown scheduled function" during the "Game Specification" selection when the "Multiplayer Center" window is docked
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
Resolution Note (fix version 390d118 ):
Fixed in: 2022.1.0a6