Search Issue Tracker
Fixed in 390d118
Votes
0
Found in [Package]
12.0.0
Issue ID
1329336
Regression
No
Procedural Virtual Texture node will make a shadergraph incompatible with SRP Batcher
How to reproduce:
1. Open the attached project named "Case_1329336"
2. Select the New ShaderGraph file in the Project Window
3. Observe the Inspector window
Expected results: ShaderGraph is compatible with SRP batcher
Actual results: ShaderGraph is not compatible with SRP batcher
Reproducible with: 10.4.0(2020.3.5f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a15)
Could not test with: 7.6.0(2019.4.25f1) - Virtual texturing was not available
Notes:
1. The shader will be stated as SRP compatible after clearing the project's library. However, the issue re-appears after saving the graph (with no changes done)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 390d118 ):
Fixed in: 2022.1.0a6