Search Issue Tracker
Fixed in 390d118
Votes
0
Found in [Package]
12.0.0
Issue ID
1329336
Regression
No
Procedural Virtual Texture node will make a shadergraph incompatible with SRP Batcher
How to reproduce:
1. Open the attached project named "Case_1329336"
2. Select the New ShaderGraph file in the Project Window
3. Observe the Inspector window
Expected results: ShaderGraph is compatible with SRP batcher
Actual results: ShaderGraph is not compatible with SRP batcher
Reproducible with: 10.4.0(2020.3.5f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a15)
Could not test with: 7.6.0(2019.4.25f1) - Virtual texturing was not available
Notes:
1. The shader will be stated as SRP compatible after clearing the project's library. However, the issue re-appears after saving the graph (with no changes done)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 390d118 ):
Fixed in: 2022.1.0a6