Search Issue Tracker
Fixed in 390d118
Votes
0
Found in [Package]
12.0.0
Issue ID
1329336
Regression
No
Procedural Virtual Texture node will make a shadergraph incompatible with SRP Batcher
How to reproduce:
1. Open the attached project named "Case_1329336"
2. Select the New ShaderGraph file in the Project Window
3. Observe the Inspector window
Expected results: ShaderGraph is compatible with SRP batcher
Actual results: ShaderGraph is not compatible with SRP batcher
Reproducible with: 10.4.0(2020.3.5f1), 11.0.0(2021.1.4f1), 12.0.0(2021.2.0a15)
Could not test with: 7.6.0(2019.4.25f1) - Virtual texturing was not available
Notes:
1. The shader will be stated as SRP compatible after clearing the project's library. However, the issue re-appears after saving the graph (with no changes done)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 390d118 ):
Fixed in: 2022.1.0a6