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Blocks are disabled when copying and pasting whole system in a new project
How to reproduce: You will need two different projects , let's say one in 2021 and another in 2022.3, or 2022.3 and trunk. In 2021.3... Read more
Enter The Room test scene is noisier
The test content library nightlies uncovered a difference in the visual output of the Enter The Room project scene with partly occlu... Read more
Unity Editor crashes with no Stacktrace when creating a build of a proje...
Reproduction steps: 1. Open the attached "BuildPipelineError" project2. Click on “Build Tool” in the Menu bar3. Press “Build” Expect... Read more
Scriptable Objects do not get created when generating from Source Genera...
Reproduction steps:1. Open the attached “Test Project” project2. Create a new Asset by right-clicking in the Project window and sele... Read more
The Console prints out errors when adding the Full Screen Pass Renderer ...
Reproduction steps:1. Create a new project with “2D (URP)” Template2. Open the “Scenes/SampleScene” Scene3. Select the “Settings/Ren... Read more
GameObject in build is flickering when using URP WebGL build on Silicon ...
Reproduction steps:1. Open the attached “TestWebGLFlickr” project2. In the Menu bar select “File” and then click on “Build & Run... Read more
Setting ScriptableSingleton's hideFlags on its Awake or OnEnable is igno...
Reproduction steps:1. Open the attached “Test Project” project2. Select the Scriptable Singleton (Tests > Select MyScriptableSing... Read more
Timeline doesn't override Animator animating a child transform when the ...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Working/Working” Scene3. Observe the “AnimatedObject” GO’... Read more
The RuntimePlatform enumerator selected in the Inspector Window does not...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Windo... Read more
Post-Processing behaves differently when used on different Cameras
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/TestPPAA.unity” Scene3. Enter the Play Mode4. In the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used