Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
827435
Regression
No
ReadPixels method is not working with custom shader when Texture2D color format is set to ARGB Float, on WebGL
To reproduce:
1. Open the attached project
2. Build and run the project for WebGL
3. Observe that the Quads don't look the same.
Attached a picture showing expected and actual result.
Reproduced on: 5.2.5f1, 5.3.5f1, 5.4.0f3, 5.4.0p2, 5.5.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment