Search Issue Tracker
Fixed in 2018.2.X
Votes
2
Found in
5.4.0p3
Issue ID
827143
Regression
No
[MSE] Loading scene with Precomputed GI additively onto a scene with Baked GI does not display light properly
Reproduction steps:
1. Open the attached project
2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)
3. Open the scene 'BakeGIScene', build GI in the Lighting tab and save (image 1)
4. Open Scene Additive 'PreComputedGI'
Note: Objects' in 'PreComputedGI' are not lit (image 3)
Note: Disabling 'Baked GI' in the Lighting tab causes 'BakeGIScene' to be lit, until lights are built (image 4)
Result: Loading a scene with Precomputed Realtime GI additively onto a scene with Baked GI does not display Precomputed Realtime GI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment