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If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...
Reproduction Steps: 1. Open Project "Test017" 2. Open test scene 3. Look at the Game View window and notice that there are text fiel... Read more
Resizing layouts does not always repaint and clear borders
Steps to reproduce: 1. Open any project. 2. Resize windows/layouts in fastly. Sometimes it does not clear/redraw borders. Not repr... Read more
Unity 5.5.0 editor freezes when changing Editor Layout
Reproduction Steps: 1. Open any project on 5.5.0 beta 1 or 2 2. Try changing layout to Tall or Wide 3. Notice that Editor froze Rep... Read more
No dedicated field to enter Plus serial key on OSX
Steps to reproduce: 1. Launch editor 2. Open Manage License window Actual: observe that entry field is called "Unity Professional ... Read more
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET...
Steps to reproduce: 1. Open and build attached project 2. Run build and when it starts click on "Attach Block" button, this will ad... Read more
Unable to edit or delete tags in editor.
How to reproduce: 1. Create new/open project. 2. Select an object you want to set tag for. 3. Press "Add Tag" 4. Press "+" to create... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host. 2. Run in Editor as Client. 3. Run Profiler - Set Active profiler as OSXPl... Read more
[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 har...
When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as bake... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project 2. Build it to UWP or WSA 3. Notice Reference rewriter errors in console Reference rew... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection