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Animation Clips from old asset bundles apply wrong values to enums when ...
Reproduction steps:1. Open the attached project "AnimatorEnums.zip"2. Enter Play mode3. Select "SampleScene/AnimationConst/CineBrain... Read more
Compilation error "CS2001" when spaces are entered into double-quoted pa...
How to reproduce:1. Open the attached user project “ResponseFileWithQuoteIssue.zip“ Expected result: No errors in the ConsoleActual ... Read more
Opened Action Asset is cleared when cutting values in the Input Actions ...
How to reproduce:1. Open the attached project “InputRepro.zip“2. Select the “New Controls“ Input Actions asset and press “Edit asset... Read more
[HDRP] Water Surface component overlaps in Inspector and NullReferenceEx...
Reproduction steps:1. Open the “WaterSurfaceIssue“ project2. Open the “Main” scene3. Select the “Water” GameObject4. Expand the “Wat... Read more
[Burst] [Collections] NullReferenceExceptions thrown when using NativeTe...
Reproduction steps:1. Open the “NativeTextDispose“ project2. Open the “SampleScene“ scene3. Enter Play Mode4. Observe the Console Ex... Read more
GameObject with “Spline” component is not found when filtering “t:spline...
How to reproduce:1. Open the user’s attached “bug-spline.zip” project2. In the Hierarchy window’s search bar, insert “t:spline”3. Ob... Read more
Prefabs with SortingGroup is dirty after loading
Loading a Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should no... Read more
Tarballs with the ".tar.gz" extension cannot be imported when using "Ins...
Reproduction steps:1. Create a new Unity project2. Open the Package Manager > + > "Install package from tarball..."3. Try to s... Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps:1. Open the attached project “UV_Channel”2. Open Scene “Assets/VSO/Scenes/Kitchen.unity”3. In the Project window ... Read more
"Assertion failed on expression" Error thrown in Console when Pixel Perf...
How to reproduce:1. Create a 2D (URP) Project2. In the Hierarchy right click to create 2D Object > Pixel Perfect Camera (URP)3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used